Wednesday, 10 August 2016

Online gaming boosts school scores – RMIT


Kids: are your parents hassling you to stop the online gaming & social media & get on with your homework?

Well, there’s good news, & there’s bad news ...

“Students who play online games almost every day score 15 points above the average in maths & 17 points above the average in science."

“When you play online games you’re solving puzzles to move to the next level & that involves using some of the general knowledge & skills in maths, reading & science that you’ve been taught during the day.” – Associate Professor Alberto Posso, Royal Melbourne Institute of Technology (RMIT), School of Economics1


Associate Professor Alberto Posso, RMIT
Credit: RMIT/Sydney Morning Herald

Facebook was associated with poorer school performance.

http://www.abc.net.au/news/2016-08-09/online-gaming-can-boost-school-scores/7703070

http://www.smh.com.au/technology/sci-tech/computer-gamers-have-an-edge-in-the-classroom-study-20160808-gqnbhc.html

See the original study at: http://ijoc.org/index.php/ijoc/article/view/5586/1742
__________

1 Gizmodo: “Australian Study Finds Playing Video Games Improves School Grades”, http://www.gizmodo.com.au/2016/08/australian-study-finds-playing-video-games-improves-school-grades/
/ teenagers who regularly play online video games tend to improve their school results new research RMIT University school students visit Facebook chat sites every day fall behind maths reading science Associate Professor Alberto Posso RMIT School of Economics Finance Marketing investigated results testing globally recognised Program for International Student Assessment PISA tested 12,000 Australian 15-year-olds maths reading science collecting data students online activities video games help students apply sharpen skills learned at school students play online games every day score 15 points above average maths 17 points above average science play online games solving puzzles move next level using general knowledge skills maths reading science taught during the day teachers consider incorporating popular video games teaching not violent ones teenagers Facebook chat every day scored 20 points worse maths students never used social media students regularly on social media losing time study struggling with maths reading science going online socialise teachers blending use Facebook classes helping those students engage recognise other factors major impact teenagers progress repeating academic year skipping classes bad worse scores high use of social media indigenous students minority ethnic or linguistic groups greater risk falling behind using Facebook chat every day /