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Thursday, 21 March 2013
3D printing lunar habitats (podcast)
Credit: Foster + Partners/ ABC
If human beings are to explore the Solar System, first stop is the Moon. Partly for its own sake, partly as a learning exercise for further exploration. Long term exploration of the Moon requires some kind of dwelling.
Question: So how do we transport building material to the Moon?
Answer: We don't.
Launching 1 kg into low Earth orbit still costs thousands of dollars. This is in large measure why the International Space Station was so expensive. Transporting materials for a dwelling to the Moon would involve (literally) astronomical costs.
Question: So it can't be done?
Answer: Use local materials.
Question: What local materials?
Answer: We'll, there's lots of dust.
Question: Are we talking about building something humans can live in, or are we talking about playing in the Lunar dust?
Answer: A consortium set up by the European Space Agency is exploring the possibility of "printing" buildings using 3D printing techniques. This would not use a printer in the usual sense. Printers are large compared to the paper documents or 3D objects they produce. Since the point of the exercise is to reduce the amount of material which has to be transported from the Earth to the Moon, a printer bigger than a house would be pointless. What is envisaged is a small number of robotic devices, which could take lunar dust & turn it into a structure by applying a binding agent. More at:
http://www.abc.net.au/radionational/programs/bydesign/xavier-dekestelier---foster-26-ptrns/4581536
http://www.space.com/19602-moon-colony-3d-printing-lunar-dirt.html
http://www.huffingtonpost.com/mobileweb/2013/02/06/esa-moon-base-3d-printing-_n_2624567.html
If you want to stream or download the podcast from the ABC (1st link above), do it soon, as they are normally only available for a relatively short time. / regolith simulated material paper Monolite ESA ink binding salt stone like solid structure structures habitat dome radiation gama foam magnesium oxide /
Music piracy study finds no link to decreased digital revenues
Interesting finding.
http://bgr.com/2013/03/20/music-piracy-study-digital-revenues-385611/ / MPAA Motion Picture Association of America RIAA Recording Industry Association of America piracy sales revenue European Commission’s Joint Research Centre illegal downloading music industry browsing habits Europe Europeans research positive link online piracy visits legal music stores negative negatively impacting digital revenues researchers music sales benefit illegally study find findings finding found music streaming websites Pandora Spotify cannibalize music purchases complementary effect trespassing private property rights harm digital music revenues /
http://bgr.com/2013/03/20/music-piracy-study-digital-revenues-385611/ / MPAA Motion Picture Association of America RIAA Recording Industry Association of America piracy sales revenue European Commission’s Joint Research Centre illegal downloading music industry browsing habits Europe Europeans research positive link online piracy visits legal music stores negative negatively impacting digital revenues researchers music sales benefit illegally study find findings finding found music streaming websites Pandora Spotify cannibalize music purchases complementary effect trespassing private property rights harm digital music revenues /
Study: Hospitals with more Facebook "likes" have lower mortality rates
Now, this is important!
http://www.theatlantic.com/health/archive/2013/03/study-hospitals-with-more-facebook-likes-have-lower-mortality-rates/273697/ / health healthcare care facility social media /
http://www.theatlantic.com/health/archive/2013/03/study-hospitals-with-more-facebook-likes-have-lower-mortality-rates/273697/ / health healthcare care facility social media /
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